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studio
studio

Time is the wrong unit.

Agencies measure time. We measure the work. Production and training, priced by what you actually get.

(SCROLL)
(The problem)

Traditional agencies earn more when the work takes longer. We don't becausespeed is our main goal.

Nobody designed it to be like this. It simply became the norm, and everyone stopped looking at it.
Under an hourly model, every efficiency an agency finds costs them revenue. Every improvement to their process shrinks the invoice. You are, structurally, paying a business to be slower than it is capable of being.
Process 01
PROCESS — 01(IMG 004)
Process 02
PROCESS — 02(IMG 005)

We know there is a betterway to work. Output, not hours.We get faster, you get faster.

(A NEW WAY OF THINKING)

What the oldmodel gives you.

  • (001)

    The pitch team is not the work team.

    You met the seniors in the room. Then the work went to whoever was available.

  • (002)

    Every layer bills.

    Your brief passes through four people before anyone makes anything.

  • (003)

    Volume is not rewarded.

    Thirty versions instead of three costs you ten times more.

  • (004)

    Every change is a negotiation.

    Scope discussions is a pricing symptom, not a client issue.

(Who we are)

Strategy and creativity amplified.

Strategy, creative direction, production, and training under one roof, with a talent model across the Americas that lets us hold US craft standards without US overhead.
Studio workflow board
STUDIO — MIAMI(IMG 001)
0 unit

one standard image adaptation

0  units

A THIRTY-SECOND VIDEO

0 units

a typical content month

(CREATION)

What we create.

  • (001)Graphics
  • (002)Video
  • (003)Web
  • (004)Apps and Prototypes
  • (005)Strategy
  • (006)Workflows and Training
(THE CAPACITY UNIT)

See what a month costs.Before you talk to anyone.

40
× 1 unit
02
× 25 units
04
× 5 units
01
× 5 units
(Total)

115 UNITS

$2,829 USD

1 UNIT = $30 · SUBSCRIPTION SAVES 18%

Your last agency would have called this 391 hours you could not audit.

(WORKFLOWS)

We create systems.

Location swap
Film

Location swap

01
Video

Video generation

02
Drone footage generation
Workflow

Drone footage generation

03
Product shots
Graphic

Product shots

04
Video

Reels content

05
Large scale adaptations
Workflow

Large scale adaptations

06
Lifestyle product shots
Film

Lifestyle product shots

07
Video

Visual Effects

08
Product shots
Graphic

Product shots

09
Video workflows
Workflow

Video workflows

10
Video

Scene recreation

11
Food photography
Film

Food photography

12
Location swap
Film

Location swap

01
Video

Video generation

02
Drone footage generation
Workflow

Drone footage generation

03
Product shots
Graphic

Product shots

04
Video

Reels content

05
Large scale adaptations
Workflow

Large scale adaptations

06
Lifestyle product shots
Film

Lifestyle product shots

07
Video

Visual Effects

08
Product shots
Graphic

Product shots

09
Video workflows
Workflow

Video workflows

10
Video

Scene recreation

11
Food photography
Film

Food photography

12
(SWIPE OR DRAG) — 12 PIECES
(The craft)

Made fast. Not cheap.

There is a look that gives away work made carelessly with new tools. Too clean. Too smooth. Lighting that never existed. We spend real effort making sure our work does not have it.
Film still
FILM STILL(IMG 002)
Grade test
GRADE TEST(IMG 003)
(001)

Details and craft always matter

(002)

Senior direction on every deliverable

(003)

A human decides what ships

(How to start)

How to start.

(01)

PILOT

A training session or a single production sprint. Scoped and priced before it starts. Weeks, not quarters.

(02)

SCALE

Convert to a monthly unit subscription or retainer. Your volume, your rate, no renegotiation.

(03)

PARTNER

Always-on production and training, embedded in how your team works.

Team at work
TEAM AT WORK(IMG 006)
(Questions)

Questions?

  • A cheaper agency still bills you for time, so you still pay for their inefficiency. We sell output at a fixed unit rate, so speed and volume work in your favour rather than against it.